OUR GAMES //
is an indie Belgian video game studio...
and we are proud of it!
In 2024, a joyful group founded Polygon Valley. We are a friendly team that brings together video game graduate students, young teachers and industry veterans. Our mission is to design short and elegant gaming experiences that captivate our players.
We cultivate a dynamic collective, where the expertise of seasoned professionals meets the boundless creativity of young talents. Our horizontal management and agile R&D methods unleash the autonomy and expression of each individual.
Join the adventure.
DEVIVE | PC | Solo Player
Action-Adventure | ≈ 4 hours of play
Released on March 2026
xx,xx€
DEVIVE is an action-adventure game where your life is constantly decreasing. Run into a race against death to bring your child back to life, drain the energy of your enemies to survive, unlock skills to forge your fighting style, and solve a variety of puzzles to harvest the power of a fallen entity.


Drain life from your ennemies
Drain life from your ennemies
Drain the energy of organic enemies to stay alive while your life is constantly decreasing. When you dominate an organic enemy, the properties of your attacks change. Use this mechanic to gain an advantage during encounters.
Fight and face dangers
Fight and face dangers
Also face forged golems to repel anyone who covets Talakti's power. Combat is fast-paced and based primarily on ranged attacks and unique skills.
Puzzle
Environmental secrets and puzzles are the key to progress and to reaping the power of a fallen and once-enslaved entity.
Skills
Customize gameplay by unlocking a variety of skills affecting your fighting style, drain efficiency, mobility and vitality.
MEET THE TEAM
Jordane Berote
Environment Artist
Jordane is a passionate Game Artist and coordinator of the Game Art program at HEAJ, where he also teaches. With a strong artistic sensibility nurtured through video games, he now create the environmental art at Polygon Valley. A true geek at heart, he explores all genres of games—except sports titles.
#Favorite games: World of Warcraft, Red Dead Redemption, The Witcher, Zelda Ocarina of Time, Baldur's Gate 3, Elden Ring.
#Favorite games: World of Warcraft, Red Dead Redemption, The Witcher, Zelda Ocarina of Time, Baldur's Gate 3, Elden Ring.
Roberta Carpenito
Game Anim & Chara Artist
Roby is a junior character artist and recent graduate from Haute École Albert Jacquard (HEAJ, Namur, Belgium). She's been playing video games since the age of 4 alongside her older brother, and her love for gaming has only grown deeper over the years. Today, she brings to life the characters she conceptualizes, but she also enjoys exploring anything even remotely related to artistic creation.
#Favorite games: Sekiro, Dark Souls, Lies of P, Tunic, Zelda: Twilight Princess, SMT.
Joakim Chapelle
Lead Programmer
Joakim is a Computer Science Engineer specializing in video game development, channeling his expertise into shaping the next generation of game developers. He heads the Programming option of the Master’s degree in Video Game at Haute École Albert Jacquard (HEAJ) and serves as Gaming Coordinator at Haute École en Hainaut (HEH), with Unreal Engine 5 as his daily playground. Immersed in video games since childhood, Joakim is a bon vivant and provider of laughs. No programming challenge can resist him.
#Favorite games: Final Fantasy X, Guild Wars 2, Battle Field 3, Outer Wilds, The Witcher 3, Minecraft.
Gaël Gilson
Game Designer
Gaël has always been immersed in the world of gaming and is a true jack-of-all-trades! A former high school French teacher, he pursued his passion to the point of getting a PhD in Game Studies. Today, he shares his knowledge by teaching game design and storytelling at the HEAJ in Namur, Belgium. When he's not creating games (his childhood love, initiated with RPG Maker!), he devotes himself to writing young adult novels.
#Favorite games: Celeste, Tunic, Xenoblade Chronicles, Zelda Ocarina of Time, Pokemon.
Christophe Laduron
CEO & Executive Producer
Christophe entered the world of video games through pedagogy, bringing his expertise to the creation of HEAJ's master's degree in video games. He quickly noticed how his skills could thrive in the role of game producer. This discovery led to a new adventure: co-creating a video game studio with colleagues who had become friends. A gamer since childhood, he finds as much pleasure in observing games as taking part in them. Outside of work, he enjoys extreme sports such as downhill mountain biking. His philosophy: “Don't predict the future, create it.”
#Favorite games: Tunic, God of War, The Last of Us, RE4, Journey, Wreckfest & Gran Turismo.
FX Mélard
Game & Concept Artist
FX is a Senior Character Artist with over 25 years of experience, having worked on major licenses such as Guild Wars, Star Wars, and Destroy All Humans. Since 2003, he has been teaching game art, sharing his passion for character design and sculpting. Standing two meters tall and father of four adorable children, he’s a mix of gentleness and creative dedication — and the co-founder of Polygon Valley.
#Favorite games: Fortnite, PUBG, Mario Kart, V Rising.
Gilles Remy
CTO
A lifelong Chocobo enthusiast, Gilles traded his job as a computer network engineer for video game studies at HEAJ and training as a nature guide. He loves engine programming and problem-solving as much as he loves hiking in the wilderness and listening to birdsong. He was 6 years old when he first touched an Atari. In short, he's a good seed!
#Favorite games: Warcraft III, Roller Coaster Tycoon, Nier Automata, Tunic, Little Big Adventure, Final Fantasy X.
Mouchette
Hug Giver
A tireless entertainer, Mouchette brings love and happiness wherever she goes. Legend has it that she was once the star of a Twitch show. Watch out for her farts ;) !
Favorite games: tug of war, walking, bike rides.
We worked with them
- Interns : Théo Carette, Romain Hinant, François Ista, Maxime Lehmann, Yiri Zylka.
We are looking for Interns !
We value horizontal management and agile methods, where each team member can fully express their creativity. As an intern, you'll join a close-knit team and have the opportunity to be responsible, autonomous, and creative on multiple projects. You won't be a mere executor, but a key player in the creation of short, elegant, and captivating games.
Ready to make your mark and contribute to unique gaming experiences? Send us your application and show us how your passion can flourish at Polygon Valley!
Stay tuned!!